Tuesday, June 23, 2009

Assassins Creed 2008


Few nonsequel games are the subject of as much hype as Assassin's Creed has been. While games like Halo 3 are expected to garner their share of the headlines, Ubisoft has done a great job of keeping Assassin's Creed in front of gamers during the run-up to its release, whether by its secrecy about the game's sci-fi storyline, its long-time silence on whether or not it would appear on the Xbox 360, or by the somewhat controversial decision to set the game in real cities of the Middle East during the Crusades, an era of history that has interesting lessons for today's world.

Of course, it shouldn't be implied that Assassin's Creed is coming out of nowhere; it is, after all, developed by the massively talented Ubisoft Montreal studio, creators of the Splinter Cell and updated Prince of Persia games. It builds on the combat systems of the Prince of Persia games and melds them with next-gen graphics and a taut style of acrobatic, open-ended gameplay for a game that's quite a bit of fun to play.

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